Summary

3D / 2D game artist since 2006, living in the Seattle area.

Skills

  • Digital Painting
  • Illustration
  • 3D Modeling
  • Texturing
  • Game Development
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    TopoGun
    TopoGun
    Quixel Suite
    Quixel Suite

    Productions

    Experience

    Environment Artist / 2D Artist

    5th Cell
    March 2014 - Present | Bellevue

    Environment Artist - Programs used: Maya, Zbrush, Photoshop, Topogun, Quixel Suite, CryEngine and Unreal 4, Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, shader material setup and usage,

    2D Artist - Creating 2D in-game assets and concepting designs for development team using Photoshop.

    Principal 2D Artist

    Camouflaj LLC
    September 2013 - March 2014 6 months | Bellevue

    Primarily a 2D artist, but works in photography, motion graphics and 3D modeling and texturing when needed. Primary duties: UI design, design concepts, marketing and promotional ads and merchandise, paintovers and touchups for in game assets. Minor duties: 3D prop modeling and texturing, Photography, Videography and motion graphics.

    Principal 2D Artist

    Nectar Games
    January 2012 - December 2012 11 months | Seattle

    Handling many different tasks for indie game. Tasks include: Character conceps, HUD/UI work and video work.

    Environment Artist / 2D Artist

    ArenaNet (NCsoft)
    September 2010 - December 2011 1 year 3 months | Bellevue

    Environment Artist - Using Maya, 3DsMax, Zbrush, Photoshop and Topogun to make props for Guild Wars 2 (PC). Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, procedural animation set ups, shader material use, and making people smile.

    2D Artist - Working with the concept team and UI team. Creating 2D game assets with Photoshop.

    UI Artist

    Griptonite Games
    June 2010 - August 2010 2 months | Kirkland

    UI Artist. 2D Photoshop work creating and concepting UI for several different projects on the Nintendo DS and Xbox. Also heavy localization work.

    2D Artist

    Griptonite Games
    October 2008 - May 2009 7 months | Kirkland

    2D Photoshop illustration work Women’s Murder Club: Games of Passion DS game and Bejeweled Twist DS. Tasks included: character and environment concepting, background and environment construction, painting and lighting, character portraits, and UI concepting and illustration.

    Environment Artist

    Microsoft
    September 2007 - September 2008 1 year | Redmond

    Environment Artist for Microsoft’s Aces Studio. Painted and fixed textures for 3D world terrains for “Train Simulator 2” and partial work for Aces’ “Flight Simulator” product. Tasks also included: low poly modeling for environmental props, along with UV unwrapping and texturing. Tools used: Photoshop, 3D Studio Max 9, Product Studio, Source Depot, and the studio’s game engine.

    2D Artist

    Oberon Games
    October 2006 - June 2007 8 months | Seattle

    Painted backgrounds and environments in Photoshop for Hide-&-Seek games. Shipped games include “Dream Day Wedding” and “Dream Day Honeymoon.”